std::enable_if

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enable_if
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Defined in header <type_traits>
template< bool B, class T = void >
struct enable_if;
(since C++11)

If B is true, std::enable_if has a public member typedef type, equal to T; otherwise, there is no member typedef.

This metafunction is used to conditionally remove functions and classes from overload resolution based on type traits and to provide separate function overloads and specializations for different type traits. std::enable_if can be used as an additional function argument (not applicable to operator overloads), as a return type (not applicable to constructors and destructors), or as a class template or function template parameter.

Contents

[edit] Member types

Type Definition
type either T or no such member, depending on the value of B

[edit] Helper types

template< bool B, class T = void >
using enable_if_t = typename enable_if<B,T>::type;
(since C++14)

[edit] Possible implementation

template<bool B, class T = void>
struct enable_if {};
 
template<class T>
struct enable_if<true, T> { typedef T type; };

[edit] Example

#include <type_traits>
#include <iostream>
 
// foo1 overloads are enabled via the return type
template<class T>
typename std::enable_if<std::is_floating_point<T>::value, T>::type 
    foo1(T t) 
{
    std::cout << "foo1: float\n";
    return t;
}
 
template<class T>
std::enable_if_t<std::is_integral<T>::value, T> //Using helper type
    foo1(T t) 
{
    std::cout << "foo1: int\n";
    return t;
}
 
// foo2 overload is enabled via a parameter
template<class T>
T foo2(T t, typename std::enable_if<std::is_integral<T>::value >::type* = 0) 
{
    return t;
}
 
// foo3 overload is enabled via a template parameter
template<class T ,
         class = typename std::enable_if<std::is_integral<T>::value>::type >
T foo3(T t) // note, function signature is unmodified
{
    return t;
}
 
// A is enabled via a template parameter
template<class T, class Enable = void>
class A; // undefined
 
template<class T>
class A<T, typename std::enable_if<std::is_floating_point<T>::value >::type> {
};
 
int main()
{
    foo1(1.2); // OK, calls the first version of foo1()
    foo1(10); // OK, calls the second version of foo1()
 
//  foo2(0.1); // compile-time error
    foo2(7); // OK
 
//  foo3(1.2); // compile-time error
    foo3(34); // OK
 
//  A<int> a1; // compile-time error
    A<double> a1; // OK
}

Output:

foo1: float
foo1: int

[edit] See also