std::nearbyint
From cppreference.com
| Defined in header <cmath>
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| float nearbyint( float arg ); |
(1) | (since C++11) |
| double nearbyint( double arg ); |
(2) | (since C++11) |
| long double nearbyint( long double arg ); |
(3) | (since C++11) |
| double nearbyint( IntegralType arg ); |
(4) | (since C++11) |
1-3) Rounds the floating-point argument
arg to an integer value in floating-point format, using the current rounding mode.4) A set of overloads or a function template accepting an argument of any integral type. Equivalent to (2) (the argument is cast to double).
Parameters
| arg | - | floating point value |
Return value
The nearest integer value to arg, according to the current rounding mode, is returned.
Error handling
This function is not subject to any of the errors specified in math_errhandling
If the implementation supports IEEE floating-point arithmetic (IEC 60559),
- FE_INEXACT is never raised
- If
argis ±∞, it is returned, unmodified - If
argis ±0, it is returned, unmodified - If
argis NaN, NaN is returned
Notes
The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like rint, but unlike round).
Example
Run this code
#include <iostream> #include <cmath> #include <cfenv> int main() { #pragma STDC FENV_ACCESS ON std::fesetround(FE_TONEAREST); std::cout << "rounding to nearest: \n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::fesetround(FE_DOWNWARD); std::cout << "rounding down:\n" << "nearbyint(+2.3) = " << std::nearbyint(2.3) << " nearbyint(+2.5) = " << std::nearbyint(2.5) << " nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n' << "nearbyint(-2.3) = " << std::nearbyint(-2.3) << " nearbyint(-2.5) = " << std::nearbyint(-2.5) << " nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n'; std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0) << '\n' << "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n'; }
Output:
rounding to nearest: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 4 nearbyint(-2.3) = -2 nearbyint(-2.5) = -2 nearbyint(-3.5) = -4 rounding down: nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 3 nearbyint(-2.3) = -3 nearbyint(-2.5) = -3 nearbyint(-3.5) = -4 nearbyint(-0.0) = -0 nearbyint(-Inf) = -inf
See also
| (C++11)(C++11)(C++11) |
nearest integer using current rounding mode with exception if the result differs (function) |
| (C++11)(C++11)(C++11) |
nearest integer, rounding away from zero in halfway cases (function) |
| (C++11)(C++11) |
gets or sets rounding direction (function) |